![]() Five soldiers wielding Conventional weapons who all land their hit on the Viper King is 25~ damage in a single turn (Generously assuming no Rifles and no Grazes to drag down your damage, both of which are unlikely, but I'm making a point), less than half his Commander difficulty HP. Running Integrated DLC in War of the Chosen furthers the softballing, since you'll know ahead of time the Viper King is present, still be encountering him in a timer-less mission, but now it's quite likely you've actually transitioned to magnetics by the time you hit his Facility, at least partially, and potentially have the second squad size expansion too. once combat is entered you should absolutely spread your soldiers out to minimize the harm caused by grenades/Micromissiles/Psionic Bombs/etc, but it's often a good idea to move a couple of soldiers with some space between them and then 'fill in' between them with the rest of the squad, so your initial advance is spread out, and then if no pod is pulled by those first two soldiers the rest of the squad gets to get all those clustering benefits (Among other points, minimizing the odds of activating a pod as they move) without you having committed to clustering. When you're moving, looking for your next pod, clustering your troops is generally a good idea, to minimize the odds you pull multiple pods, maximizing your entire squad's ability to respond if a pod patrols into them, maximizing the potential Overwatch triggers if you're moving slowly and Overwatching. Anyway, Frostbite is another example of an Alien Ruler potentially horribly punishing things that usually wouldn't be a mistake. ![]()
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